Saenal Studio

Saenal
Studio

An independent game studio from South Korea. We make small, sharp action games built around one verb you'll want to keep doing.

Now in development

Here, Catch!

You can't fight. But you can throw things.

You are Tuck, a rat porter on his first job. Your party fights on its own — and keeps breaking its weapons. Salvage the gear the dead left behind, throw it to the right hand at the right moment, and keep everyone alive to the next stair.

Genre
Top-down action, party support
Engine
Unity
Playable
Browser (jam build)
Status
In development
A dungeon room with Rook and Wren fighting while Tuck holds the lantern Edda warns Tuck about archers in the lofts A thrown tome of chain lightning hits a group of enemies

About

Saenal Studio is an independent game studio founded in 2026 in South Korea.

We keep scope small and iterate fast: find the one verb that feels great, then build every system around it.

How we build

We build in Unity with C#. A mechanic has to feel good in a rough grey-box build before it gets art, sound, or story.

AI tools help us write code and text faster, so a small team can spend its time where it counts: tuning the feel of every throw, hit, and catch.

Music, sound effects, and 3D models come from human artists, and we credit every one of them on each game's page.

Contact

Players, press, and partners — one inbox, and we read everything.

hello@saenalstudio.com